/**
 * engine.hpp
 * @brief groups all the engine includes.
 *
 * It's recommended, for lesser compile time, avoid using this file. In another hand,
 *  on small projects this difference should not be saw easily. So you decide, Less
 *  coding time or less compile time?
 *
 * @created 10/11/2011
 * @author: Tales
 */

#ifndef _YEP_ENGINE_HPP_
#define _YEP_ENGINE_HPP_

#include "framework/collision_event.hpp"
#include "framework/collision_handler.hpp"
#include "framework/draw_event.hpp"
#include "framework/draw_handler.hpp"
#include "framework/event.hpp"
#include "framework/frame_handler.hpp"
#include "framework/keyboard_event.hpp"
#include "framework/keyboard_handler.hpp"
#include "framework/mouse_event.hpp"
#include "framework/mouse_handler.hpp"
#include "framework/scene_handler.hpp"
#include "framework/scene2d.hpp"
#include "framework/veto_enabled_event.hpp"


#endif /* _YEP_ENGINE_HPP_ */
